Either source an image that you want to use,
or more commonly, take an in-game screenshot
(F11).
If you took a screenshot, the image will
be in etmain/screenshots.
Run your image editor, I'm using Paint
Shop Pro.
Open the required image file. A
screenshot is likely to be too dark; if so,
increase the brightness and the contrast
until the image is good.
Then crop to focus on the relevant bit,
and resize/crop again to 341*256. Then
resize to 256*256 - you will need to turn
off the usual feature that aspect ratios be
maintained during a resizing.
If you want the image to be black and
white, convert it to greyscale.
Likewise, if you want to put text onto it,
create new layers for the text.
Save the image as a PSP type (or the file
type native to your editor) or you will lose
the layer information, making later rework
hard or impossible.
If you want the image to look like a
crooked old photograph, like the original ET
map images, resize to 232*232 and enlarge
the canvas (not resize) to give you some
whitespace around the image. Select
the 232*232 image in the centre and rotate 1
degree to the left.
Use Pakscape (the link is in lesson
10) to open etmain/levelshots/battery.tga
with your image editor, then copy the
232*232 rotated image over the top of it -
it should fit nicely within the white photo
borders, and the surrounding black area is
already marked out as a transparent area
using the alpha channel. In other
words, you don't have to worry about
creating a transparency mask, as it is
already present in the battery.tga.
Now save the image as etmain/levelshots/tutorial.tga.
Run ET and admire your photo as the map
loads...
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