map : the map name, "tutorial" in
this instance.
longname : the text displayed as the map
name. In this example I've stuck the
word "The" at the start and
applied some colours in the usual way.
type : wolf multiplayer and stopwatch
values.
timelimit, axisRespawnTime and alliedRespawnTime
are redundant; enter values that roughly
match the real values in the script, but it
doesn't matter.
lmsbriefing : For Last Man
Standing. No-one plays it.
Forget it.
briefing : The text that
appears on the right panel while the map
loads, unless overridden by campaign or
server text. "**" means new
paragraph. "*" means new
line. Colours can be applied in the
usual way.
axiswintext "Not used"
alliedwintext "Not used"
mapposition_x and mapposition_y : tell ET
where to put the drawing pin on the loading
map. When making your map, keep
adjusting these values by 10s and 20s until
the pin gets to where you want. So
each time you are about to test, tweak these
numbers until you get it right.
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