You will need to create a folder called scripts
inside the etmain/sounds folder, if it isn't
already there.
Now create a text file called
etmain/sounds/scripts/tutorial.sounds.
Add this text to the new file:
radar_allies_entrance1_destroy |
{ |
|
|
sound sound/vo/radar/allies/hq_entrance1dyn.wav |
|
voice |
|
streaming |
} |
|
|
|
radar_axis_entrance1_stop |
{ |
|
|
sound sound/vo/radar/axis/hq_entrance1stop.wav |
|
voice |
|
streaming |
} |
|
As you can see, you will need a
definition with the same name as that
specified in each wm_teamvoiceannounce
instruction.
The sound line tells ET which WAV
to play.
It is always voice and streaming.
If you have additional sound lines
then ET will play one or the other, giving
you some variety in intonation.
You can look into the .sounds files of
other maps to get ideas for the sort of
speech other people have used - the WAVs
don't have to be those that came with ET;
you can create your own WAVs and have them
spoken in just the same way.
I prefer not to put on a fake german
accent for the speech I need, if there isn't
one already supplied by ET - instead I found
it better to cut up existing WAVs using a
WAV editor and then put the words together
in the construct that I wanted. For
2tanks I had to assemble 53 new WAV files
for the various team speech, and it was all
done by using words lifted from the various
standard ET maps.
With the script and sounds files now
ready, you can run ET and you should hear
the "destroy the main entrance"
etc on arrival - but not after the gate has
been blown up.
|