This is a nice easy task :)
Run Radiant and load up the map.
Select the door using shift+alt+click.
Press N.
Enter allowteams as a key and axis,cvops
as the value and press return. The
axis door is obviously the more common, but
you can make allied secure doors by putting allies
instead of axis. And if you don't put
the cvops part in, then enemy cov ops in
uniform cannot open the door.
Close the window and press ESC.
To indicate the secure nature of the
door, we should put a new door texture on.
Select both faces of the door and apply
Textures/doors door_m01asml_axis texture (if
you are not sure which one this is, click on
the texture you think it is, and check the
name that comes up bottom right of the
output window.)
Press S and Fit the textures (1
wide and 1 high).
Close the window, press ESC, save and
compile.
You should find now that only Axis can
open the door. You can't test for cov
ops alone so you have to ensure your
spelling of axis,cvops is accurate.
Easy lesson!
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